I worked on a prologue mobile game for Sherlocked's real-life escape room, The Vault. During this internship I attended countless brainstorms, met a lot of really inspirational people. But most importantly, I released a game on iPhone, iPad and Android with a small but hard-working team that I am very proud of. In this video, co-founder Victor van Doorn, 3D artist Mike-Bryan and I talk about the development of this game.
My job mostly consisted of perfecting all challenges in the game, which included level design, programming, playtesting, brainstorms and even some graphic design (including the game's logo). While working on The Vault, I also assisted Sherlocked with their other projects by attending brainstorms and creating prototypes for various challenge ideas.