a calming, minimal puzzle experience.

Micture was created because I wanted to follow an unexplored fascination I had about abstract and minimal shapes, as well as create a game on my own with a simple playthrough (I do the design, gameplay programming and shader programming). The game's artstyle has elements of popular architecture, combined with my passion for minimalism.

After looking for inspiration and finding a lot of it in architecture and citylike environments, I started making photos about structures and compositions myself. They helped me find a great aesthetic for the game, and grew into a photography hobby.